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Cursor  Object tags

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Tue 25th Jan 2011 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.15 Mon 11th Apr 2011 Log In
 
P/o PruneTue 25th Jan 2011 21:24
Would it be possible to add a tag to an object so you can recognize it later?
Let’s say you have two or several identical objects in a house (chairs)
If you want to assign an action within a task regarding one of the chairs you get a list of all the objects, including all the chairs you’ve created, and it can some times be hard to find out which chair belongs to what since all you got is the name of the object “Chair” If it was possible to add a tag, for instance Chair <living room>, Chair <kitchen> it would be much easier to tell them apart.
I do realize that if you have more than one chair in the same location you’re having another problem, but then you could use, “the comfortable chair” <living room> etc.
If you use the < > as V.5 is now it is considered part of the object name and if you test your game you’ll have to write x chair <living room> (Been there, done that... and I have the gray hair to prove it!)
I just think this will make programming your game much easier.

Yes, I have...
The problem arise when, for instance, I have to create a restriction in a task. If I choose the object tap, I get a list of all objects, but only objects, not their assigned room. So if I have several walls in my game I’ll have all the wall listed as "wall" without any idea where they belong.
 
CampbellMon 11th Apr 2011 21:41
Have you thought about organising your items differently with folders? So you could keep your living room chair with your livingroom, and your other chair with the other room?
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