Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Ghost Town
the virtual human
Give Me your Lunch Money 2010
The PK Girl
Top Hat
Stone of Wisdom
Jacaranda Jim
Run, Bronwynn, Run!
Die Feuerfaust
The Fortress of Fear
Latest Forum Posts
Into 2019
Putting these things online
Play Online not working?
Adrift 5.0 Linux/Mono not working
What would be the ideal game?
Account creation questions
Six Silver Bullets
Fabularium Android app
Beta Testers Urgently Required!
Latest Reviews
Run, Bronwynn, Run!
Space detective
Blorbs for Space detective
The Adventures of Postman Matt (and his black and white cat)
Land of the Mountain King
Escape to New York v1.1
Trick or Treat
The Last Expedition

Make a donation

Get it from CNET!
Cursor  Allow Developer to use variables in the FOR Loops

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Thu 5th Jan 2012 4 votes Vote Up Vote Down
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.22 Sat 30th Jan 2016 Log In
ElliotMThu 5th Jan 2012 23:19
FOR loops have three fields, two for integer numbers, and one for an expression for what to set the current array index to. I would like to use variables in the first two fields for a project I'm working on, so I can access different ranges of the array I'm working with.

Variables currently resolve to zero when I put them in either of those first two fields.
saabieSat 30th Jan 2016 11:50
Loops (both for array indexes and for executing tasks multiple times) would be much more useful with this enhancement.
If you could use a %number% reference then the player could say "take 5 objects from the bag" and you could run a "take random object from bag" task 5 times.
If you could use %object%.Contents.Count then you could do one loop for each object inside %object%.
It should allow a full expression so you could for example find the difference between the number of objects carried and the number of items that they are allowed to carry and remove the excess items.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster