Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
The Fortress of Fear
Skybreak v 1.2
Lost Coastlines
the virtual human
The Lost Labyrinth of Lazaitch
The Dwarf of Direwood Forest
The Lost Children
Starship Quest
Classic Adventure
 
Latest Forum Posts
ParserComp 2024 site is up
HAPPY BIRTDAY RoozdenScoot!
Copyright limitations?
Search Function Not Working In Windows 11
errors
Forum site error
The Book of Jax - The Adventures of Alaric Blackmoon # 10
HAPPY BIRTHDAY DazaKiwi
HAPPY BIRTHDAY ralphmerridew
An' anuvver fing....
 
Latest Reviews
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Lost Coastlines
The Lost Labyrinth of Lazaitch
October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1

Make a donation

Cursor  Map options

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Fri 13th Jan 2012 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.22 Fri 13th Jan 2012 Log In
 
P/o PruneFri 13th Jan 2012 12:40
While creating D-Day I've come across two things I would like to see in the developer.
D-Day is mainly orientated South / North and it's a bit troublesome to have to remember the compass directions all the time. So:

A small compass icon in one of the upper corners of the map in the developer. To give the author a bit of help.

A possibility to turn the map around so the “main direction” is always upwards. (In this case, South)
 
CampbellFri 13th Jan 2012 13:07
An interesting idea.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster