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Cursor  OO functions fail for properties enabled at run time

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Open Critical Thu 31st Jan 2013 4 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.29 Tue 31st Jan 2023 Log In
 
saabieThu 31st Jan 2013 00:29
If you use the function %object%.Property2 to display the value of a property, then it only works if the property is enabled at design time for the referenced object.

In the test case Property2 is a state list which has been set to appear if Property1 is set to a particular value, but on the property sheet we don't do so.

If you use actions to set Property1 so that Property2 is enabled, and then set the value of Property2, nothing at all is output by the %object%.Property2 function.
 
ElliotMTue 15th Dec 2015 23:10
This other report might be a symptom of the same issue: http://www.adrift.co/bug/18891
 
DenkTue 31st Jan 2023 09:54
Not sure in this specific case but: IT MAY BE DANGEROUS TO FIX THIS AS IT MAY CAUSE EXISTING GAMES TO MISBEHAVE(?). I think we should at some point "lock" how Adrift works to avoid backwards compatibility with earlier Adrift 5 games.
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