Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Top Hat
the virtual human
Magnetic Moon
Ghost Town
Starship Quest
Ticket to No Where v1.2
The Fortress of Fear
Revenge of the Space Pirates
The Call of the Shaman
Jacaranda Jim
 
Latest Forum Posts
Happy Birthday saabie!
Check if an object has a property expression problem
Load Graphics error: Object reference not set...
Annual IF Comp 2019
Updated StandardLibrary
Work around for decimal point?
Handling object
POINTS AWARDED
Online Play again again unavailable! (EDIT: Fixed!)
NEW GAME - REVENGE OF THE SPACE PIRATES
 
Latest Reviews
The Call of the Shaman
Starship Quest
Magnetic Moon
Run, Bronwynn, Run!
Shadowpeak
Space detective
Blorbs for Space detective
The Adventures of Postman Matt (and his black and white cat)
Land of the Mountain King
Escape to New York v1.1

Make a donation

Get it from CNET Download.com!
Cursor  Standard Library Remove before Put/Remove Before Drop bug

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Open Low Sun 23rd Nov 2014 4 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Sun 23rd Nov 2014 Log In
 
XenosSun 23rd Nov 2014 10:28
I'm hoping this isn't already reported. I searched, but didn't find it... If it's a repeat, please forgive me for not searching hard enough.

The bug is in the standard library. The "Remove Before Put" and "Remove Before Drop" have a move objects action that references "Player" and not [The Player Character] as they should. Most of the time this won't be an issue, but in games where the player character changes or isn't the default "Player" - then these are going to do funny things when the player who isn't "Player" drops or puts something he/she is wearing.

Should be a 1 minute fix - that's how long it takes me to change it each time I start a new project so it's not a huge deal - but it's a bug, nonetheless.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster