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Cursor  Improve accessibility of ADRIFT 5 with screen readers!

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Critical Thu 16th Apr 2015 12 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Sun 7th Jan 2018 Log In
 
Thu 16th Apr 2015 03:01
As a blind person interested in writing interactive fiction for many years,I feel it is my duty to test out all systems, for blind accessibility purposes. Unfortunately, ADRIFT 5.0 is completely inaccessible, the entire interface consisting of unlabeled buttons, text fields and other controls. I was very pleased with the accessibility of Adrift 3.9 and somewhat accessibility of 4.0. As previously stated I found that ADRIFT 5.0 is completely unusable by persons with a blind or visual impairments. ADRIFT 5 has a lot of potential, because both blind and sighted people can focus on the writing aspects of Interactive Fiction. If any developers (if there are any devs other than Campbell) wish to talk to other blind and visually impaired people (including programmers experienced in Microsoft .net programming), you can register for the forum at http://forum.audiogames.net.
 
CampbellThu 16th Apr 2015 09:34
Is there a free screenreader that I can use to test it out?
 
Sat 18th Apr 2015 02:02
Yes. There is a free screen reader called Nonvisual Desktop Acess (NVDA). Get at www.nvda-project.org.
 
Fri 21st Aug 2015 03:35
As a previously accessible product, it is a little bit disappointing that Adrift5.0 has become inaccessible, which is why I am voting up on this. If as a blind person my help is needed in testing out this software's accessibility if you choose to address this issue, you may contact me via email at stormingsteve@stevend.net
 
Sun 7th Jan 2018 02:27
It seems Campbell is not interested in improving accessibility with ADRIFT at all. I created this enhancement 3 years ago, and still Campbell has not done a thing about it. I have offered to test new versions, have pointed Mr. Wild in the direction of the NVDA screen reader and the AudioGames.net forum (a forum where blind/visually impaired people discuss accessible games) and still nothing.
If something is not done about this, I can only blame Mr. Wild's disinterest in expanding ADRIFT's audience further. (Not to mension that after all these years, ADRIFT still does not run on Mac OS and Linux without the use of mono, but that's another story for another day.)

Good day and God bless.
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