Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak! v. 1.1
Top Hat
The Axe of Kolt
Magnetic Moon
the virtual human
The Lost Labyrinth of Lazaitch
Revenge of the Space Pirates
Jacaranda Jim
The Fortress of Fear
Give Me your Lunch Money 2010
 
Latest Forum Posts
Adrift Annual Award
Having a Hints Menu within your game
Climb Tree
ADRIFT Game of the Year Award (2019)
How's the apocalypse treating you all?
Overriding character conversation system?
Lucasart style conversations?
Grandpa Rules (working title)
Return To Castle Coris
Galen's Quest
 
Latest Reviews
Tingalan
Skybreak! v. 1.1
The Lost Labyrinth of Lazaitch
Revenge of the Space Pirates
The Call of the Shaman
Starship Quest
Magnetic Moon
Run, Bronwynn, Run!
Shadowpeak
Space detective

Make a donation

Get it from CNET Download.com!
Cursor  Bug in Time-based events

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Open High Sat 30th Jul 2016 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Sat 30th Jul 2016 Log In
 
LazzahSat 30th Jul 2016 09:12
When a time-based event fires, the game cursor will appear immediately after whatever text is next displayed onscreen and not underneath with a line break as it should do.

See ADRIFT forum thread http://forum.adrift.co/viewtopic.php?f=14&t=11572 for a demo to show the above bug.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster