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Cursor  Option to Edit a Key and auto update change in text spaces as well

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement New Medium Sun 30th Oct 2016 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Sun 30th Oct 2016 Log In
 
DazaKiwiSun 30th Oct 2016 00:43
It would be handy to sometimes be able to edit a key of anything, such as when you copy and paste a character and you want to change the key to reflect the new name of the character.

Like perhaps right clicking the key (when filtered to display) could give you this option to edit key.

When you click on okay, the Dev could check it does not clash with any keys and if it does gives player a warning and it won't be accepted.

I would presume like with renaming a variable, the key rename will update itself where ever it is referenced to in tasks restrictions or actions?

Secondary Idea:
However I don't think key renaming would be updated if its used in expressions or text spaces. But since we have a replace text with system, why can't the Dev use this system to update any message output spaces which might have the old key to the new? which could save User a lot of time if they use the key in expressions as well. I suppose the user could manually do this themselves, but again occurring automatically saves time.

Why not expand this to variable changes too, the Dev notes a variable change and looks for all instances of it in text spaces and updates it.
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