Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Top Hat
Skybreak! v. 1.1
The Axe of Kolt
The Lost Children
The PK Girl
Starship Quest
Revenge of the Space Pirates
Magnetic Moon
Museum Heist
Alien Diver v13
 
Latest Forum Posts
Eamon Revived
Opinions please!
Suggestion re. Adrift main-site and Forum breakdown
Can you force library updates?
Avoiding GET ALL for hidden dynamic objects
So....the site?
[5.0.35.3]Exception when importing a library
Crazy idea?
Error when deleting exit from location - HELP PLEASE!
take / get / pull / untie
 
Latest Reviews
Alien Diver v13
Museum Heist
The Spectre of Castle Coris
The Axe of Kolt
Die Feuerfaust
Penrhyn - Burning Skies #GameJam420
Dreamspun #GameJam420
Tingalan
Skybreak! v. 1.1
The Lost Labyrinth of Lazaitch

Make a donation

Get it from CNET Download.com!
Cursor  changing state list properties with expressions

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open High Fri 2nd Dec 2016 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Fri 2nd Dec 2016 Log In
 
razor77Fri 2nd Dec 2016 16:42
I think it would be beneficial to have the ability to change/add to the state list property type using expressions. both in an action and through a text box function on the fly.

example: say you had a task that checked how a player reacted to a punch. it would be nice if we could change it with an action expression like, character postion is standing if mood variable is enraged, sitting in chair if mood variable is unfazed.

as it stands right now you have to create two different system task to be called for each possibility, this would greatly reduce the number of task thus make it easier to edit projects.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster