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Empty character list should display nobody, not nothing
Issue Type: |
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Enhancement |
New |
Low |
Thu 29th Dec 2016 |
1 vote
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Found in version: |
Last Updated: |
Completed in version: |
Date Completed: |
Track Changes: |
5.0.35.3 |
Thu 29th Dec 2016 |
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saabie | | Thu 29th Dec 2016 01:09 |
It would be useful if the .List function could tell whether the empty group it recieved was a character, object, location or item.
If we print MyCharacterGroup.Known.List and the player does not yet know anybody in that group then .List will print "nothing".
It would be better to print "nobody" for character groups and "nowhere" for location groups.
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