Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Trick or Treat
the virtual human
The PK Girl
Ghost Town
The Fortress of Fear
Give Me your Lunch Money 2010
Top Hat
Die Feuerfaust
Run, Bronwynn, Run!
The Lost Children
 
Latest Forum Posts
I need help with conversations
Playing stories on your phone (Android)
ADRIFT deletes image source text
HAPPYT BIRTHDAY Lazzah
New Combat Module Available
Saabie's runner
ADRIFT 5 source code
POINTS AWARDED
2018 Work Schedule
XYZZY 2017 Awards
 
Latest Reviews
Run, Bronwynn, Run!
Shadowpeak
Space detective
Blorbs for Space detective
The Adventures of Postman Matt (and his black and white cat)
Land of the Mountain King
Escape to New York v1.1
Tingalan
Trick or Treat
The Last Expedition

Make a donation

Get it from CNET Download.com!
Cursor  Empty character list should display nobody, not nothing

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement New Low Thu 29th Dec 2016 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Thu 29th Dec 2016 Log In
 
saabieThu 29th Dec 2016 01:09
It would be useful if the .List function could tell whether the empty group it recieved was a character, object, location or item.
If we print MyCharacterGroup.Known.List and the player does not yet know anybody in that group then .List will print "nothing".
It would be better to print "nobody" for character groups and "nowhere" for location groups.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster