Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Top Hat
Skybreak v. 1.2
Skybreak! v. 1.1
The Lost Children
The Axe of Kolt
the virtual human
Give Me your Lunch Money 2010
The PK Girl
ThreeSmallGames
Starship Quest
 
Latest Forum Posts
5.0.36 out now
Location / no location
Forum showing code.
Saving the Adrift GUI layout.
Voting Round 2 of Xyzzy Awards is now open
Textsplaining
Skybreak
How do you write to an array with a text variable 2 another?
Pausing macro?
Location Exit Restriction Bug
 
Latest Reviews
Son of Camelot
Camelot 1.05
Alien Diver v13
Museum Heist
The Spectre of Castle Coris
The Axe of Kolt
Die Feuerfaust
Penrhyn - Burning Skies #GameJam420
Dreamspun #GameJam420
Tingalan

Make a donation

Cursor  Location Property Bug

Issue Type: Status: Priority: Date Submitted: Votes:
Bug New Medium Thu 22nd Mar 2018 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Thu 22nd Mar 2018 Log In
 
DazaKiwiThu 22nd Mar 2018 10:22
I made a RoomOwner property to set to a character for location property.

I referenced it locationKey.Propertykey.Name

A task sets which character is the owner of that room.

Runner will correctly display this person. But if i rerun runner it will fall back to the default character in that property which is a dummy character called No One.

If i close Runner and restart the game from Dev it works properly. I dont know why restarting the runner causes it to ignore the task that sets it to another character.

But close runner and re-running from Dev seems to be the work around.

Hope this makes sense.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster