Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Top Hat
the virtual human
Starship Quest
Ghost Town
The Fortress of Fear
Revenge of the Space Pirates
Magnetic Moon
Give Me your Lunch Money 2010
Ticket to No Where v1.2
The Lost Children
Latest Forum Posts
Object INSIDE character?
Happy Birthday Reelyor
New year resolutions
Online Play again unavailable! (EDIT: Fixed!)
Into 2019
Ectocomp entry
Array Ascii Map Demo
A quick way to search for a specific task in Debugger output
Latest Reviews
The Lost Labyrinth of Lazaitch
Revenge of the Space Pirates
The Call of the Shaman
Starship Quest
Magnetic Moon
Run, Bronwynn, Run!
Space detective
Blorbs for Space detective
The Adventures of Postman Matt (and his black and white cat)

Make a donation

Get it from CNET!
Cursor  Multiple options for triggering an event

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Open Medium Thu 26th Apr 2018 4 votes Vote Up Vote Down
Found in version: Last Updated: Completed in version: Date Completed: Track Changes: Thu 26th Apr 2018 Log In
P/o PruneThu 26th Apr 2018 08:55
It would be great if you could also have an event started by the value of a variable (or the possession of an object) rather than only have it triggered by the completion of a task.
Some times I want more than one task to be completed before an event is triggered and in order to make that happen I have to create three tasks.
I just believe that it would be easier to simply use a variable.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster