Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak! v. 1.1
Top Hat
Magnetic Moon
The PK Girl
The Axe of Kolt
The Lost Children
Die Feuerfaust
Give Me your Lunch Money 2010
The Lost Labyrinth of Lazaitch
Revenge of the Space Pirates
 
Latest Forum Posts
Grandpa Rules (working title)
Did you play Sierra on line games?
Updating old games
Adrift Annual Award
Changing the name of an arbitrary location
Introducing ourselves - Share a little about yourself
Nice Big Text Window
Change Article in game
ADRIFT Game of the Year Award (2019)
Galen's Quest
 
Latest Reviews
Tingalan
Skybreak! v. 1.1
The Lost Labyrinth of Lazaitch
Revenge of the Space Pirates
The Call of the Shaman
Starship Quest
Magnetic Moon
Run, Bronwynn, Run!
Shadowpeak
Space detective

Make a donation

Get it from CNET Download.com!
Cursor  Allow Custom windows to display image even if Graphics window open

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement New High Thu 17th May 2018 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Thu 17th May 2018 Log In
 
DazaKiwiThu 17th May 2018 05:26
My suggestion is to allow any graphics set to display in a custom window to do so without affecting the main graphics window and vice versa.

Also allow us to define if we want an image to display in the text area only, even if the graphics window is open, this could just be an extra parameter thats on or off. It would be great to be able to have 1 image in the text area, another in the graphics window and also another one in the custom window at the same time.

Currently if you have main graphics window open and you want to display an image in a custom window, it will put the image into the main graphics window.

This is very restrictive. An example; You use the main graphics window for a general wide shot location image and you use a custom window to display a character portrait or a blueprint layout of a location or a prop such as examining key evidence item. Or you want a hand drawing of a custom map, or an image depicting the weather etc.

Also how it is currently, if you turn off the graphics window so you can get around this, and have the main image display in the text window and your other image in the custom window. This can be ruined by player who might inadvertently turn on the Graphics window for preference not knowing it wasn't what the author intended. I guess for now we will have to state this on the first screen/intro.

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster