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Multiple Instances of Same Object
Issue Type: |
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Date Submitted: |
Votes: |
Enhancement |
Open |
High |
Tue 9th Aug 2011 |
16 votes
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Found in version: |
Last Updated: |
Completed in version: |
Date Completed: |
Track Changes: |
5.0.19 |
Mon 10th Aug 2015 |
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| | Tue 9th Aug 2011 09:19 |
I’d like it to be possible to have multiple instances of the same item.
For instance, if I want every refrigerator to contain orange juice, I don’t want to have to create 20 identical orange juice objects.
You’d be able to leave them where ever, or carry multiple at the same time. If you Drink Orange Juice, one of the 5 you are holding would be deleted, and you’d now have 4.
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saabie | | Sat 10th Dec 2011 07:23 |
This is especially important for any sort of battle system where you want to keep track of how many arrows, throwing stars, darts and bullets each character has, and also allow them to be stored in containers or locations.
It would need some sort of "stacked" object that contains a count of the number of objects in the stack, plus an ability to split it into two objects at different locations, or combine the count from two stacked objects of the same type into a single object.
An alternative would be to give every location, character and container/surface object an "arrows" integer property and then arrange for the look, inventory and examine commands to print out "15 arrows" at the same time as the other objects at that location are printed.
It would probably need a special property type other than integer so Adrift knows that it needs to add it to the list of child objects.
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| | Sun 1st Mar 2015 13:14 |
This would be very helpful in many situations: half a dozen fresh towels at the beach; chairs, tables, sofas etc. that can be used in several rooms without creating a chair specific to that room. The reasons the others have given as well. |
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Kennedy | | Mon 10th Aug 2015 04:15 |
How do the MUDs do it? Maybe you can borrow some of their code? |
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