Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Trick or Treat
the virtual human
Ghost Town
The PK Girl
The Fortress of Fear
Give Me your Lunch Money 2010
Top Hat
Die Feuerfaust
Run, Bronwynn, Run!
The Lost Children
 
Latest Forum Posts
I need help with conversations
Playing stories on your phone (Android)
ADRIFT deletes image source text
HAPPYT BIRTHDAY Lazzah
New Combat Module Available
Saabie's runner
ADRIFT 5 source code
POINTS AWARDED
2018 Work Schedule
XYZZY 2017 Awards
 
Latest Reviews
Run, Bronwynn, Run!
Shadowpeak
Space detective
Blorbs for Space detective
The Adventures of Postman Matt (and his black and white cat)
Land of the Mountain King
Escape to New York v1.1
Tingalan
Trick or Treat
The Last Expedition

Make a donation

Get it from CNET Download.com!
Vague v1.0
By
3 out of 5 (1 review)  
Download
vague.zip
vague.zip

How did you arrive? You do not know. Where did you travel from? You do not know. What do you need to achieve? You have no idea, no idea at all........

[2nd Spring Thing 2009]

Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: Unknown 
Category: Complete adventure 
Forgiveness rating: Merciful 
Total Downloads: 194 
File Size: 156 Kb 
Version: Unknown
 

Cursor  Member Reviews
1 Ratings
5 star:
 (0)
4 star:
 (0)
3 star:
 (1)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful Member Reviews

1 of 1 people found the following review helpful:
 
  Second look, Mon 22nd Aug 2011
By jimtun - See all my reviews

I first played Vague when it was entered into the Spring Thing 2009 and to be honest I didn’t get it. I gave up after a few turns and left it at that. After talk on the ADRIFT forums recently about reviewing and playing games I’ve had another look and thought I would review it.

The player starts brainwashed and naked. Cliché. All the NPC’s are stationary and badly-implemented. Typical bad IF. The game starts by telling you it is likely to be bad. Usually a sign of bad IF. When I first played that’s what I thought.
Now I see that Vague is all about breaking the fourth wall. Almost looking at the game from the point of view of the player character rather than the player. It just doesn’t do it very well.

I think using locations and characters from his own stock of games was the big mistake (and I’ve told Mr Otter that). Most reviewers got hung-up on this and said so. The game is really just a treasure hunt. Like the old school way of having the player carry out random acts and finding and linking together random objects. He would have been better using clichéd locations, you know typical IF locations like bedrooms, garages etc.

It also wasn’t tested enough as it has a number of minor bugs, lacks a little polish and has the ADRIFT weirdness and all that.

But second time around I now think it is - okay. Not the best but I enjoyed playing it.

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster