Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
The PK Girl
Ghost Town
Emily
Top Hat
the virtual human
Give Me your Lunch Money 2010
The Fortress of Fear
Trick of Treat
The Lost Children
The Spectre of Castle Coris
 
Latest Forum Posts
Campbell & the future of ADRIFT
Worst Case Scenario
HAPPY BIRTHDAY Saabie & Duncan
Sound files
ADRIFT v4 versus ADRIFT v5 (Larry & David only! :) )
Larry's Images
Bump this if you're in the chat
Error: Input past the end of file
IFComp 2017 Games Announced
CYOA/IF hybrids: suggestions needed
 
Latest Reviews
Tingalan
Trick of Treat
The Last Expedition
The Tartarus Project
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris
The Dragon Diamond

Make a donation

Get it from CNET Download.com!
Demo of emotions (DEMO)
By
5 out of 5 (1 review)  
Download
emotionsv3.taf
emotionsv3.taf

"This is a very simple demo of how an actor’s actions (hitting an old man vs giving him a sandwich) can affect his appearance when examining him. Also included is a simple ""ask him about life"" conversation to show how his response to kindness or cruely will affect whether he responds or not. Be sure to extract the ALR file to see how it’s set up. If you know of a better way of doing this, let me know."

Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: Unknown 
Category: Demo/Incomplete adventure 
Forgiveness rating: Unknown 
Total Downloads: 80 
Online Plays: 1 
File Size: 1 Kb 
Version: Unknown
 

Cursor  Member Reviews
1 Ratings
5 star:
 (1)
4 star:
 (0)
3 star:
 (0)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful Member Reviews

0 of 0 people found the following review helpful:
 
  Fri 1st Feb 2008
By Dr. Orange - See all my reviews

While this demo is only a simple simulation of emotions, tracking npc to player relationships is one method for more realistic npc’s. Perhaps not useful to all games but it could be worth it for some. For example, in a Mystery Thriller you could track whether or not the player had earned the trust or suspicion of the other characters depending on what they had done (preferably while in the presence of the npc in question).

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster