Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
The PK Girl
Ghost Town
Emily
Top Hat
the virtual human
Give Me your Lunch Money 2010
The Fortress of Fear
Trick of Treat
The Lost Children
The Spectre of Castle Coris
 
Latest Forum Posts
Remaking Adrift 5 in Unity
HAPPY BIRTHDAY Saabie & Duncan
Campbell & the future of ADRIFT
Worst Case Scenario
Sound files
ADRIFT v4 versus ADRIFT v5 (Larry & David only! :) )
Larry's Images
Bump this if you're in the chat
Error: Input past the end of file
IFComp 2017 Games Announced
 
Latest Reviews
Tingalan
Trick of Treat
The Last Expedition
The Tartarus Project
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris
The Dragon Diamond

Make a donation

Get it from CNET Download.com!
Player name as input (DEMO)
By
5 out of 5 (1 review)  
Download
MyNameIS.taf
MyNameIS.taf

This has a task with the command %text% and then uses the INSTR() formula to ensure required elements are input. It won’t be perfect but accomplishes what was required.

Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: Unknown 
Category: Demo/Incomplete adventure 
Forgiveness rating: Unknown 
Total Downloads: 104 
File Size: 1 Kb 
Version: Unknown
 

Cursor  Member Reviews
1 Ratings
5 star:
 (1)
4 star:
 (0)
3 star:
 (0)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful Member Reviews

0 of 0 people found the following review helpful:
 
  Thu 31st Jan 2008
By Dr. Orange - See all my reviews

Being able to have the player input text into game is really neat but aside from allowing them to choose names for the player character, what else could one do with it?

Custom dialog comes to mind, but you wouldn’t have anyway for npc’s to appropriately respond so it would be more a gimmick then anything else, though a Monkey Island style Pirate insult fight would be cool though probably too similar.

A mad lib style mini game is another possibility. Also, if you could have objects with variables for names, you could create a puzzle, albeit a rather silly one, of figuring out what things really were with the player having been asked to give names to them before hand without knowing. I’ve tried things with variable names before and not had it work but perhaps in Adrift 5 this would be possible.

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster