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Thu 31st Jan 2008
By Dr. Orange - See all my reviews
I had been contemplating how to implement holding one’s breath for being underwater. This demo, while being about poisonous gas, would work just as well for any other situation where one would need to hold one’s breath.
Anyone making a horror genre game for example could use something similar to this for holding one’s breath so the monsters don’t hear you breathing, except that in this case, breathing in the presence of a monster could result in the execution of task or plot point rather then just death.
Holding one’s breath in the start room of the demo doesn’t seem to do anything. Realistically, you should be forced to breathe after 3 turns in the start room as well as the gas room, but everything one would need to do that is already there.