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Most Helpful Member Reviews0 of 0 people found the following review helpful: Thu 31st Jan 2008
By - See all my reviews
I wrote this awhile ago but have since come to the conclusion that there aren’t that many uses for it. It is built upon over-riding all the compass directions so that you can update the variables depending on what direction you go. If you have a complicated map, something like this would be hard to make use of as you would have to program additional tasks to take care of all the exceptions. If your game had a large grid of wilderness locations, something like this would come in handy. On the other hand, large amounts of empty locations look rather poor unless you have a purpose for them. |