Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Ghost Town
The PK Girl
the virtual human
The Fortress of Fear
Top Hat
Land of the Mountain King
Give Me your Lunch Money 2010
Jacaranda Jim
H.P. Lovecraft’s Innsmouth: A Fanmade Simulated Environment
Latest Forum Posts
Changing pictures?
Why do you write IF
Beta-testers needed: Stone of Wisdom
WornbyWho not updating
variables and location descriptions
2018 Work Schedule
Quest (maybe) shutting down
IFComp 2017 Games Announced
Happy Birthday Rotter
"Locking" runner layout
Latest Reviews
Trick of Treat
The Last Expedition
The Tartarus Project
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris
The Dragon Diamond

Make a donation

Get it from CNET!
Locked Out
1 out of 5 (1 review)  

Today was supposed to be a great day. Until you locked yourself out of your house... This is only Version 1. I hope to have a second version with more ways to win and more things to do.

If you find any problems with this game, e-mail me at

Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: Unknown 
Category: Complete adventure 
Forgiveness rating: Unknown 
Total Downloads: 91 
File Size: 22 Kb 
Version: Unknown

Cursor  Member Reviews
1 Ratings
5 star:
4 star:
3 star:
2 star:
1 star:
Average Member Rating
Share your thoughts with other members:
Most Helpful Member Reviews

2 of 2 people found the following review helpful:
  Bad, bad, bad, bad... did I say this game was bad?, Fri 19th Aug 2011
By David Whyld - See all my reviews

Blurb: “Today was supposed to be a great day. Until you locked yourself out of your house... “

There are times when I dread games by newcomers to the IF scene. On one hand, it’s nice to see some fresh blood and there's always the lingering hope that this one might be someone who actually knows how to write, has a decent idea for a game, has tested it thoroughly beforehand, has checked his spelling and grammar, has made a genuine effort to make his debut game the best he possibly can… unfortunately, there are those newcomers who seem to throw together a game in half an hour and upload it the moment it’s done without even testing it first. Which category does this game fall into? Well…

There were problems right from the start which indicates that if the game was tested, it wasn’t very thorough testing. There's a door but EXAMINE DOOR doesn’t work. You can’t OPEN the door, either, and, best of all, attempts to UNLOCK it result in the game telling you off for not using proper English. Apparently the word UNLOCK isn't considered good English. There are also some wooden swings here that, likewise, can’t be examined. On the plus side, there's a wooden box that can be examined. And opened. Inside are some emgerancy supplies and a baseball.

Emgerancy supplies? Yep, that’s what it said on screen. Unfortunately, attempts to take them either by typing the word correctly, incorrectly or just trying to get the supplies doesn’t work.

Italicised text in another location advises me that I can WALK DOWN THE ROAD to a neighbour’s house, but while the text might think this, the game itself has other ideas because the command doesn’t work. DOWN doesn’t work either.

An event seems to trigger in a few locations but it doesn’t make a whole lot of sense:


Aside from the obvious spelling and grammar errors, who is Tiger? An actual tiger? A pet? A bizarrely named best friend? Whoever he/she is, they're also invisible because attempts to examine or talk to them don’t work.

Several locations list exits that don’t exist so making your way around is unnecessarily complicated. One location tells me there is lawn to the east and west, but I can only go to the west. Another has a forest to the south but won’t let me enter it.

I wasn’t intending this review to read like a shopping list of the game’s faults, but there are so many things wrong with it, and virtually nothing right, that that’s just what it turned out to be. Total time spent playing was around fifteen minutes (which was pretty much all I could take of the game) and then I was yearning for something else. I know ADRIFT is easy to use, but it’s not easy to write a decent game in… and this game is an excellent example of that.

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster