Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Ghost Town
The PK Girl
Emily
Top Hat
Can You Guess?
The Fortress of Fear
the virtual human
Land of the Mountain King
InsideADRIFT #41
The Lost Children
 
Latest Forum Posts
Kindle & Amazon
Beta Testers Wanted for "Magnetic Moon"
Skybreak
Writing Prompt, Week #4
Remaking Adrift 5 in Unity
POINTS
Modules Problem
Module Import problem
Buy and Sell Demo available
Any character restriction...?
 
Latest Reviews
The Adventures of Postman Matt (and his black and white cat)
Tingalan
Trick or Treat
The Last Expedition
The Tartarus Project
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris

Make a donation

Get it from CNET Download.com!
Cursor  Member Reviews - 2 Player Extreme (DEMO)

1 Ratings
5 star:
 (0)
4 star:
 (0)
3 star:
 (0)
2 star:
 (1)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful First | Newest First

0 of 0 people found the following review helpful:
 
  Rough around the edges but Interesting, Fri 1st Feb 2008
By Dr. Orange - See all my reviews

Interesting idea but the implementation is rough around the edges and the descriptions are basic as dirt. There are no comments on how it is supposed to function.

The way the inventories are kept separate doesn’t handle worn objects properly. Before switching, everything carried by a player is moved into a bag they are conveniently holding (which should be made undroppable by the way to avoid complications with switching). This includes all worn items...

This wouldn’t be a problem if when you switched back they went back to being worn, but I believe you’ll have to create additional tasks for it. If clothing is interchangeable, removable by the player, or you have lots of them, then you will have a lot of extra and perhaps complicated tasks to create.

The switch mechanism should have made use of variables but an object state is used instead. The ALR would be useful in smoothing some parts out but I don’t think the Author made use of one.

Neat idea but as a demo the presentation could have used work.

Most Helpful First | Newest First

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster