Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Ghost Town
The PK Girl
Emily
Top Hat
Can You Guess?
The Fortress of Fear
the virtual human
Land of the Mountain King
InsideADRIFT #41
The Lost Children
 
Latest Forum Posts
Kindle & Amazon
Saabie's runner
Beta Testers Wanted for "Magnetic Moon"
Skybreak
Writing Prompt, Week #4
Remaking Adrift 5 in Unity
POINTS
Modules Problem
Module Import problem
Buy and Sell Demo available
 
Latest Reviews
The Adventures of Postman Matt (and his black and white cat)
Tingalan
Trick or Treat
The Last Expedition
The Tartarus Project
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris

Make a donation

Get it from CNET Download.com!
Cursor  Member Reviews - Sniper Demo

1 Ratings
5 star:
 (1)
4 star:
 (0)
3 star:
 (0)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful First | Newest First

0 of 0 people found the following review helpful:
 
  Thu 31st Jan 2008
By Dr. Orange - See all my reviews

I found this demo quite clever. When you’re looking through the scope, you are actually being ’moved’ into the rooms you are looking at.

If you wanted to implement a telescope that you could point at distant objects or even things in the night sky, this would be one way of doing it. Care must be taken to make sure that any task other then shifting the telescope, examining things, etc, are the only ones permitted while the player is in these other ’rooms’.

A neat feature would be if the next time you looked into the telescope it was in the place where you last left it pointing at. You could do this with an invisible object that follows the player around while they are in these rooms which gets left behind when they stop using the telescope.

Authors that include ways of looking into other rooms via vistas, windows, etc, bring interest to their games in my opinion as it enhances the sense of a real world. While challenging, I think the effort is worth it if its inclusion would benefit to the game play experience.

Most Helpful First | Newest First

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster