Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
Sophia or Wisdom Defined
The PK Girl
I Summon Thee!
Top Hat
The Lost Children
Starship Quest
Beagle 2
Magnetic Moon
Give Me your Lunch Money 2010
 
Latest Forum Posts
A Return to Positivity
Other systems?
Popular Games...broken?
Lost Coastlines
Will we rule the IFDB?
Playtesters Required for Mini-Comp game
P/o Prune's mini competition
games with powers?
Spring Thing 2021
ParserComp 2021 announced, held this summer
 
Latest Reviews
Skybreak v 1.2
I Summon Thee!
Sophia or Wisdom Defined
Just a Fairy Tale
Son of Camelot
Camelot 1.05
Alien Diver v13
Museum Heist
The Spectre of Castle Coris
Die Feuerfaust

Make a donation

Cursor  Auto generate keys from names

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed Low Sun 3rd Mar 2013 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.29 Fri 29th Mar 2013 5.0.30 Fri 29th Mar 2013 Log In
 
CampbellSun 3rd Mar 2013 17:32
Rather than creating Object1, Location2 etc, allow key names to be automatically generated from the item names.

E.g. If you create an item "Torch", the key would be Torch. So then keys make more sense when using them in item functions, e.g. Torch.Location, Torch.Weight etc.
 
CampbellFri 29th Mar 2013 10:49
Done.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster