Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
Skybreak v 1.2
The Fortress of Fear
Lost Coastlines
the virtual human
Classic Adventure
The Dwarf of Direwood Forest
Starship Quest
The Lost Labyrinth of Lazaitch
The Lost Children
 
Latest Forum Posts
Preventing character property being executed?
ParserComp 2024 site is up
HAPPY BIRTDAY RoozdenScoot!
Copyright limitations?
errors
Search Function Not Working In Windows 11
Forum site error
The Book of Jax - The Adventures of Alaric Blackmoon # 10
HAPPY BIRTHDAY DazaKiwi
HAPPY BIRTHDAY ralphmerridew
 
Latest Reviews
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Lost Coastlines
The Lost Labyrinth of Lazaitch
October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1

Make a donation

Cursor  Properties of items

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed High Fri 29th Mar 2013 4 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.30 Fri 5th Apr 2013 5.0.31 Fri 5th Apr 2013 Log In
 
CampbellFri 29th Mar 2013 17:22
It would be useful to define a property for "items" rather than specifically objects, locations and characters.

This would allow you to create a common property such as "odour", which, when used in conjunction with an %item% reference (see http://www.adrift.co/bug/64), would allow you create tasks that covered all item types, such as "smell %item%".
 
CampbellFri 5th Apr 2013 08:35
Done.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster