The "If task fails and input references ALL" message of the "wear object" task currently says: "There is nothing worth wearing here".
This is misleading because the wear task only operates on objects being held by the player, not those in the location.
A better message would be "You are not holding anything that you can put on at the moment".
This also works better with more advanced clothing systems that override it with specific tasks that may prevent you from wearing certain objects only at certain times.
ie. The clothing slots in http://wiki.adrift.co/Clothing_Slots
Is the "If task fails and input references ALL" text box of a SPECIFIC task supposed to do anything?
I cant get it to ever show, it always uses the one in the general task.
If it doesnt do anything then it should not appear on a specific task's advanced tab.