Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v 1.2
Top Hat
Skybreak! v. 1.1
The Lost Children
the virtual human
The Axe of Kolt
Magnetic Moon
ThreeSmallGames
Give Me your Lunch Money 2010
The PK Girl
 
Latest Forum Posts
Mono version NOT working
Windows Defender flags ADRIFT Runner as malware
IFcomp "Play Online" button
Examining Objects With The Same Noun
Museum Heist
[5.0.35.3]Exception when importing a library
Why does Runner go blank when loading a taf from Dev?
HAPPY BIRTHDAY Lumin
Variable .. What happened?
Forum showing code.
 
Latest Reviews
Son of Camelot
Camelot 1.05
Alien Diver v13
Museum Heist
The Spectre of Castle Coris
The Axe of Kolt
Die Feuerfaust
Penrhyn - Burning Skies #GameJam420
Dreamspun #GameJam420
Tingalan

Make a donation

Cursor  Character1.Known function generate a error dialog

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Low Sat 16th Aug 2014 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Thu 28th Aug 2014 5.0.33 Thu 28th Aug 2014 Log In
 
ice_wantedSat 16th Aug 2014 01:56
Using the Character1.Known function in an expression generates a error dialog if the Selection Only property "Is known to the player" is not checked (and fails to return any value).

This is a low priority bug as an existing restriction (Character - has property - is known to player) can be used instead.
 
CampbellThu 28th Aug 2014 20:00
SelectionOnly properties will now return 0 in functions if that property is not selected (and 1 if it does, as before).
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster