Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Pete's Punkin Junkinator
Skybreak v. 1.4
The Sisters
Synonymizer
Ectocomp 2009
The Makeshift Magician
Escape to New York v1.1
Okt. 31
Notebook Demo
Hold Breath
 
Latest Forum Posts
Belated happy birthday saabie!
Object groups?
Happy birthday Denk & Andrew
InsideADRIFT Back Issues
Hi everyone
EctoComp 2025 GAMES RELEASED, ONE ADRIFT GAME!
Happy birthday, David
Good advice from an IF Comp Winner
Hiding direction pointers?
Walk-throughs
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Allow more than one of all reference types

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed Medium Tue 25th Nov 2014 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Thu 27th Nov 2014 5.0.33 Thu 27th Nov 2014 Log In
 
campbellTue 25th Nov 2014 17:55
Object and Character references always allowed multiple (e.g. %object1% and %object2%) but other reference types do not.
 
saabieWed 26th Nov 2014 01:10
This is especially important for %item% as you may want something like:
Take %item1% from %item2%
(so you can take a parrot character as well as objects from either another object or an NPC)

Multiple %number% references would also be handy:
Set dial %number1% to %number2%
 
campbellThu 27th Nov 2014 23:27
Added additional references for Location, Number, Text, Direction and Item.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster