Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
The PK Girl
Ghost Town
The Fortress of Fear
Emily
the virtual human
Top Hat
Give Me your Lunch Money 2010
The Lost Children
Die Feuerfaust
The Spectre of Castle Coris
 
Latest Forum Posts
What would you guys consider a harder, or a tougher game?
Referencing the value of a character user defined property
How to Get an NPC to Take an Object?
Weird Conversation Bug: Ignoring/Conversing at Same Time
How important are puzzles?
Tingalan
Reset Variables?
Player Char takes object too easily
NEW GAME - "The Axe of Kolt"
Default - Display only once problem
 
Latest Reviews
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris
The Dragon Diamond
The Axe of Kolt
Greek School Adventure
All Through the Night
Ghost Town

Make a donation

Get it from CNET Download.com!
Cursor  Player controled wait command

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed High Wed 10th Aug 2011 8 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.19 Fri 30th Jan 2015 5.0.33 Fri 30th Jan 2015 Log In
 
Po. PruneWed 10th Aug 2011 11:52
It would be great if it was possible for the player to be able to control the number of turns to wait.

There is a default wait task, and I know Campbell has talked about adding an option so the author can decide how long a wait command should take.

Say "wait 3" would automatically count three turns in the game.
 
CampbellThu 11th Oct 2012 12:31
v5.0.26: Setting for wait added. I still want to add a new action so tasks can wait for a custom number of turns tho.
 
LuminTue 11th Feb 2014 19:19
Vote up, but more specifically for Campbell's remark about tasks being able to trigger waits of different numbers of turns.
 
CampbellFri 30th Jan 2015 00:05
New "skip turn" action added.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster