Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
The PK Girl
Skybreak v 1.2
The Fortress of Fear
Magnetic Moon
the virtual human
The Lost Children
The Euripides Enigma
Lost Coastlines
Give Me your Lunch Money 2010
 
Latest Forum Posts
The Book of Jax - The Adventures of Alaric Blackmoon # 10
HAPPY BIRTHDAY DazaKiwi
HAPPY BIRTHDAY ralphmerridew
An' anuvver fing....
Why don't my folders stay where I put them?
Results of The 2023 IFDB Awards are in!
Setting nickname / displaying unique text based on character name
Some excellent loot
ADRIFT 5's rendering API?
Getting Adrift 4 to ignore "and"
 
Latest Reviews
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Lost Coastlines
The Lost Labyrinth of Lazaitch
October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1

Make a donation

Starship Quest - The Intrepid Space Adventures of Mike Erlin: Chapter 2 Play Online
By
5 out of 5 (1 review)  
Download
Starship.blorb
Starship.blorb



You are Lieutenant Mike Erlin, Astro-Navigation Officer on board the FSP Survey Corps spaceship "Stellar Queen".

Your solo mission on the "Magnetic Moon" was a great success, but the ship is now heading out of the system to a hyperspace jump point, with orders to take Commander Davey, sole survivor of the wrecked scoutship "Pathfinder", to the nearest hospital base without delay.

You are convinced that the answer to the mystery of the two discs that were given to you by Jaelaine, the beautiful High Priestess of the Psian people - discs that she called the "keys to the universe" - lies on the mother planet of the moon, on which are several huge, abandoned cities and what appear to be vast, empty spaceports. You have told the captain of your theories but he tells you that his orders are specific and the ship cannot be stopped or turned around to allow you to go back to the planet. He orders you to attend to your duties and forget any ideas about jumping ship.

You decide that you cannot rest until you have discovered what these "keys" are for and resolve to once again go it alone and disobey the captain's orders. But HOW exactly are you going to get off the ship - the hyperspace jump is just a few minutes away!

Then you have it - the lifeboats! If you can get to one of the ships' lifeboats, you can fly back to the planet - but you only have THREE MINUTES to get yourself some equipment and then launch yourself off the 'Queen in one of the lifeboats - can you do it?

*******************************

  • Use FRANKENDRIFT to play the game if you are playing on a MacOS or Linux computer. Download FrankenDrift from Here.

  • ******************************

    Other Titles in The Space Adventures of Mike Erlin:

    Chapter 1: Starship Quest

    Chapter 3: Revenge of the Space Pirates

    Chapter 4: The Euripides Enigma

    Chapter 5: Bug Hunt On Menelaus

    *****************************

    The Alaric Blackmoon Series:

    Episode 1: The Axe of Kolt

    Episode 2: The Spectre of Castle Coris

    Episode 3: Die Feuerfaust - The Fist of Fire

    Episode 4: The Fortress of Fear

    Episode 5: The Lost Children

    Episode 6: The Call of the Shaman

    Episode 7: The Lost Labyrinth of Lazaitch

    Episode 8: Return to Castle Coris

    Episode 9: XANIX - Xixon Resurgence

    *****************************

    Adventures in the World of Alaric Blackmoon:

    Episode 1: Run, Bronwynn, Run!

    Episode 2: The Dwarf of Direwood Forest

    Episode 3: Finn's Big Adventure


    Cursor  Details
    Genre: Science Fiction 
    Language: Unknown 
    IFID: ADRIFT-500-DF41-46DF-40E2-96E0-1F0720FEC853 
    Category: Complete adventure 
    Forgiveness rating: Tough 
    Total Downloads: 407 
    Online Plays: 273 
    File Size: 445 Kb 
    Version: 6
     

    Cursor  Member Reviews
    1 Ratings
    5 star:
     (1)
    4 star:
     (0)
    3 star:
     (0)
    2 star:
     (0)
    1 star:
     (0)
     
     
     
     
     
    Average Member Rating
     
     
     
    Share your thoughts with other members:
     
    Most Helpful Member Reviews

    0 of 0 people found the following review helpful:
     
      The best in a trilogy, Tue 5th Nov 2019
    By Denk - See all my reviews

    I helped beta-test this game.

    This is the second game in the Mike Erlin trilogy. I like them all very much but this is my favourite. The game begins shortly after the first game (Magnetic Moon) ended: You have received two discs called "the keys to the universe" and you feel certain that the purpose of those two discs can be found on the mother planet of the "magnetic moon". Once again you disobey orders and go to explore the planet after "escaping" from your duties on the space shuttle "The Stellar Queen".

    With the risk of repeating myself, this game is written in Larry's usual style, with lots of ingenious puzzles and requiring that the player is examining, searching etc. everything thoroughly. If you already played "Magnetic Moon", go ahead and play this - it is even better than the first game. If you haven't I recommend that you play "Magnetic Moon" first, though it is possible to play this without having played the first game. Certainly recommended.

    © 2013 Campbell Wild. All rights reserved. | Contact the Webmaster