Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Pete's Punkin Junkinator
All Through the Night
Skybreak v. 1.4
Trick or Treat
the virtual human
Three Monkeys One Cage
The Day Program
InsideADRIFT #41
Museum Heist
The Fortress of Fear
 
Latest Forum Posts
Getting Adrift 4 to ignore "and"
Happy birthday, Rotter
Short story contest for the forum?
CYS New Year's Prompt contest
Text Adventure Literacy Jam 2026
Constellaris Court
Merry Christmas!
Happy birthday reelyor
New Game Uploaded: THINGS THAT GO BUMP IN THE NIGHT
Dominion of Darkness - interactive story of the Dark Lord/Lady
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  ADRIFT counts items in carried container as "Held"

Issue Type: Status: Priority: Date Submitted: Votes:
Bug No Longer Required Medium Tue 7th Feb 2017 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Tue 7th Feb 2017 Log In
 
LazzahTue 7th Feb 2017 07:25
In my WIP I have a restriction on climbing objects where the PC can carry only one item if they, for example, climb up a ladder.

If the PC attempts to climb the ladder carrying only a container, say a bag, - with nothing in it - the PC will be able to do it. However, if there is any item inside the bag the PC will NOT be able to climb the ladder.

It is quite obvious that ADRIFT is counting any objects inside the bag as being "Held", and I consider this to be a bug.
 
campbellTue 7th Feb 2017 09:34
I don't consider this a bug. I defaulted items within items to be counted within the "carried" result. There are arguments either way, but I think there are more scenarios where you would consider items within items carried by the player as being held.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster