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Skybreak v. 1.4
The Fortress of Fear
Starship Quest
The Axe of Kolt
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Skybreak v 1.2
Steve Van Helsing: Process Server
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The Lost Labyrinth of Lazaitch
 
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Race against Time (RaT)
Comp for already released short 2023 games
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Really out there project needs some guidance
IF Comp 2023
HAPPY BIRTHDAY Andrew F & Denk
Status of ADRIFT 5 online player and other platforms
SeedComp 2023/2024
Has anyone else gotten an error when installing ADRIFT 5?
 
Latest Reviews
Classic Adventure
Private Eye
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October 31st (Post comp.)
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AI
Hint System Library - Release 1

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 Screenshots

Everyone likes screenshots. So here are a few of ADRIFT 5...
(For videos, please see the videos page.)

Developer

This is the main Developer window. From here, you can organise everything within your adventure, change the map layout, and add or edit any part of the adventure.

Locations

This is the Location editor. Put simply, all you need to add is a short and long description. Then on the directions tab, you select where each exit from the location leads to.

Objects

This is the Object editor. Every object needs a name, which consists of an article, optional adjectives and one or more nouns. They can be given a description, and assigned a multitude of properties to make the object behave as you would like.

Tasks

Tasks allow you to respond to particular user input depending on particular circumstances, and also manipulate objects and characters in the game. You can create a default response to things, then have special cases for different items.

Characters

The Character Editor is very similar to the object editor, but you can also give characters a Proper Name. There will be a different set of properties for characters.

Events

Events allow you to trigger things to happen at different times in the game. Typically you may want something to happen at a random time, or a set number of turns after a task is run.

Runner

Finally, all this development has to be for something. ADRIFT Runner takes adventures created with Developer and plays them in a familiar way.

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