Everyone likes screenshots. So here are a few of ADRIFT 5...
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This is the main Developer window. From here, you can organise
everything within your adventure, change the map layout, and add or edit
any part of the adventure.
This is the Location editor. Put simply, all you need to add is a short and
long description. Then on the directions tab, you select where each exit from
the location leads to.
This is the Object editor. Every object needs a name,
which consists of an article, optional adjectives and one or more nouns.
They can be given a description, and assigned a multitude of properties to make the object
behave as you would like.
Tasks allow you to respond to particular user input
depending on particular circumstances, and also manipulate objects and
characters in the game. You can create a default response to things, then
have special cases for different items.
The Character Editor is very similar to the object editor, but you can also
give characters a Proper Name. There will be a different set of properties
Events allow you to trigger things to happen at
different times in the game. Typically you may want something to happen at
a random time, or a set number of turns after a task is run.
Finally, all this development has to be for something. ADRIFT Runner takes
adventures created with Developer and plays them in a familiar way.