Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
The Fortress of Fear
Skybreak v 1.2
Lost Coastlines
The Lost Labyrinth of Lazaitch
the virtual human
The Dwarf of Direwood Forest
Classic Adventure
The Lost Children
Starship Quest
 
Latest Forum Posts
ParserComp 2024 site is up
HAPPY BIRTDAY RoozdenScoot!
Copyright limitations?
Search Function Not Working In Windows 11
errors
Forum site error
The Book of Jax - The Adventures of Alaric Blackmoon # 10
HAPPY BIRTHDAY DazaKiwi
HAPPY BIRTHDAY ralphmerridew
An' anuvver fing....
 
Latest Reviews
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt
Lost Coastlines
The Lost Labyrinth of Lazaitch
October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1

Make a donation

Cursor  Specific Task for Inventory Export Module Bug

Issue Type: Status: Priority: Date Submitted: Votes:
Bug New Critical Fri 16th Feb 2018 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.35.3 Fri 16th Feb 2018 Log In
 
DazaKiwiFri 16th Feb 2018 02:39
If you create a module that has a specific task that overrides or runs before/after the Inventory task it will revert to no task selected to override etc when you import it into a new project. Not sure if this is happening when exporting or importing it.

Other specific tasks in my latest module were fine except for the Specific task to override Inventory (i did try setting it to after) and still did it.

My work around was making the Custom inventory task a General task.
 
DazaKiwiFri 16th Feb 2018 03:42
This may not be a bug directly. saabie added some comments on my forum thread about this problem http://forum.adrift.co/viewtopic.php?f=14&t=11843

But can become an issue.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster