This issue is similar to my other bug post concerning 'Selection only' being changed to different Property of/type. Where reloading the project fixed it. http://www.adrift.co/bug/19223
But reloading does not fix this issue.
This bug is where
Short version: You create a property that is conditional to another and change the condition ie. Will only appear..to another selection only property. The change is fine, but the old object will still show this previous property in debugger, but not in Developer. The new object's property is has the changed is updated both in dev and debugger.
Longer version:
Lets say you have an dynamic object like Cordage and you initially have a 'Selection Only' called Object is Cordage. And create another property (integer) called 'Cordage length' and have that set to "This property will only appear if the following is true" to Object is Cordage as its parent.
So that is done. Then you decide it would be better to have a Rope object instead that has the length property not for the cordage. Cordage is crafted and you need 2 of them to make rope for example.
So you open up the property 'Cordage length' rename it to 'Rope Length' and set the Will only appear...to 'Object is Rope' property.
This works fine. But the issue is in debugger you can still see the length property in Cordage object when you click on the object for details as well of course in Rope. When you open up Cordage object in Dev that property isn't there any more its where its suppose to be in the Rope Object. So its only noticeable in debugger.
I set this to low priority as it appears not to do any harm gameplay wise. I guess the work around is to delete any properties you want to redo or alter rather than attempt to alter an existing property. But could be confusing to those who are unaware of this bug and are testing with debugger.