Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
Skybreak v 1.3
The Angel, the Devil and the Human
Skybreak v 1.2
The Fortress of Fear
Lost Coastlines
Starship Quest
Tingalan
the virtual human
Jacaranda Jim
 
Latest Forum Posts
Happy birthday ElliotM
Running a System task
A question for programmers about save-files (.tas)
Where do you get your ideas from?
Adrift’s map
Introducing ourselves - Share a little about yourself
Moving static object from hidden to inside an object?
Skybreak
UNDERZION (a WIP)
The IFDB Awards officially announced
 
Latest Reviews
Lost Coastlines
The Lost Labyrinth of Lazaitch
October 31st (Post comp.)
The Euripides Enigma
AI
Hint System Library - Release 1
The Dead of Winter
The Odd Competition
Grandpa's Ranch - Play Online Version
The Dwarf of Direwood Forest

Make a donation

Vague v1.0
By
3 out of 5 (1 review)  
Download
vague.zip
vague.zip

How did you arrive? You do not know. Where did you travel from? You do not know. What do you need to achieve? You have no idea, no idea at all........

[2nd Spring Thing 2009]

Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: Unknown 
Category: Complete adventure 
Forgiveness rating: Merciful 
Total Downloads: 217 
File Size: 156 Kb 
Version: Unknown
 

Cursor  Member Reviews
1 Ratings
5 star:
 (0)
4 star:
 (0)
3 star:
 (1)
2 star:
 (0)
1 star:
 (0)
 
 
 
 
 
Average Member Rating
 
 
 
Share your thoughts with other members:
 
Most Helpful Member Reviews

1 of 1 people found the following review helpful:
 
  Second look, Mon 22nd Aug 2011
By jimtun - See all my reviews

I first played Vague when it was entered into the Spring Thing 2009 and to be honest I didn’t get it. I gave up after a few turns and left it at that. After talk on the ADRIFT forums recently about reviewing and playing games I’ve had another look and thought I would review it.

The player starts brainwashed and naked. Cliché. All the NPC’s are stationary and badly-implemented. Typical bad IF. The game starts by telling you it is likely to be bad. Usually a sign of bad IF. When I first played that’s what I thought.
Now I see that Vague is all about breaking the fourth wall. Almost looking at the game from the point of view of the player character rather than the player. It just doesn’t do it very well.

I think using locations and characters from his own stock of games was the big mistake (and I’ve told Mr Otter that). Most reviewers got hung-up on this and said so. The game is really just a treasure hunt. Like the old school way of having the player carry out random acts and finding and linking together random objects. He would have been better using clichéd locations, you know typical IF locations like bedrooms, garages etc.

It also wasn’t tested enough as it has a number of minor bugs, lacks a little polish and has the ADRIFT weirdness and all that.

But second time around I now think it is - okay. Not the best but I enjoyed playing it.

© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster