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Rough around the edges but Interesting, Fri 1st Feb 2008
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Interesting idea but the implementation is rough around the edges and the descriptions are basic as dirt. There are no comments on how it is supposed to function.
The way the inventories are kept separate doesn’t handle worn objects properly. Before switching, everything carried by a player is moved into a bag they are conveniently holding (which should be made undroppable by the way to avoid complications with switching). This includes all worn items...
This wouldn’t be a problem if when you switched back they went back to being worn, but I believe you’ll have to create additional tasks for it. If clothing is interchangeable, removable by the player, or you have lots of them, then you will have a lot of extra and perhaps complicated tasks to create.
The switch mechanism should have made use of variables but an object state is used instead. The ALR would be useful in smoothing some parts out but I don’t think the Author made use of one.
Neat idea but as a demo the presentation could have used work.