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Fri 1st Feb 2008
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While this demo is only a simple simulation of emotions, tracking npc to player relationships is one method for more realistic npc’s. Perhaps not useful to all games but it could be worth it for some. For example, in a Mystery Thriller you could track whether or not the player had earned the trust or suspicion of the other characters depending on what they had done (preferably while in the presence of the npc in question).