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Thu 31st Jan 2008
By Dr. Orange - See all my reviews
I found this demo quite clever. When you’re looking through the scope, you are actually being ’moved’ into the rooms you are looking at.
If you wanted to implement a telescope that you could point at distant objects or even things in the night sky, this would be one way of doing it. Care must be taken to make sure that any task other then shifting the telescope, examining things, etc, are the only ones permitted while the player is in these other ’rooms’.
A neat feature would be if the next time you looked into the telescope it was in the place where you last left it pointing at. You could do this with an invisible object that follows the player around while they are in these rooms which gets left behind when they stop using the telescope.
Authors that include ways of looking into other rooms via vistas, windows, etc, bring interest to their games in my opinion as it enhances the sense of a real world. While challenging, I think the effort is worth it if its inclusion would benefit to the game play experience.