Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Ghost Town
Magnetic Moon
Top Hat
The Fortress of Fear
the virtual human
The Spectre of Castle Coris
The Axe of Kolt
Die Feuerfaust
The Lost Children
The PK Girl
 
Latest Forum Posts
My Question and Answer topic
be there!
Ectocomp entry
ADRIFT Discord server
Pros and Cons of Character Convo tab VS Task Conversations?
Text Variable Bug?
CYS quarantine zone
Annual IF Comp 2019
Introducing ourselves - Share a little about yourself
2019 Ectocomp?
 
Latest Reviews
Magnetic Moon
Run, Bronwynn, Run!
Shadowpeak
Space detective
Blorbs for Space detective
The Adventures of Postman Matt (and his black and white cat)
Land of the Mountain King
Escape to New York v1.1
Tingalan
Trick or Treat

Make a donation

Get it from CNET Download.com!
Cursor  Multiple text output frames.

Issue Type: Status: Priority: Date Submitted: Votes:
Enhancement Completed Medium Thu 10th Jun 2010 14 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.10 Sat 6th Apr 2013 5.0.31 Sat 6th Apr 2013 Log In
 
adriftsteThu 10th Jun 2010 13:01
Is it possible to allow the addition of user designable windows for any printed text. By default all text would be output to the main window but if, for example a second window was created any text tagged with <window2> </window2> would go to the second window, or third or fourth.
 
CampbellSat 6th Apr 2013 17:32
It is now possible to output text to a different window. The syntax is <window Label> where Label is the title of the window to output to.

E.g.

<window Inventory><cls>You are holding:<br>Player.Held.List(Indefinite,Rows)</window>
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster