Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Skybreak v. 1.4
InsideADRIFT #41
Magnetic Moon
Give Me your Lunch Money 2010
The Fortress of Fear
Yon Astounding Castle! of some sort
ECTOCOMP 2010
Skybreak v 1.2
Starship Quest
The Screen Savers on Planet X
 
Latest Forum Posts
Hiding direction pointers?
Walk-throughs
Formatting Text & Graphics Displays
Compiling for Mac and Android
Happy birthday, Lumin
Hot IF topics
EctoComp 2025 ready for entries
Happy birthday Myst
HAPPY BIRTHDAY NickyDude
Happy birthday Ardi
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  Variable Wait length

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Low Fri 12th Jul 2013 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.30.1 Tue 13th Aug 2013 5.0.31 Tue 13th Aug 2013 Log In
 
Fri 12th Jul 2013 07:45
Wait is presently set at the game options level. It would be convenient if this was a overridable standard library task with a variable length.
This would allow a player to wait a specific number of turns or allow creator defined "sleep" task or tasks that take a set number of turns.
 
Sun 14th Jul 2013 15:40
Actually after testing it out, changing the wait length in options doesn't actually do anything. It is always 3 turns regardless.
 
campbellTue 13th Aug 2013 09:03
Wait turns wasn't being saved. Fixed.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster