Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
The PK Girl
Ghost Town
The Fortress of Fear
Top Hat
Give Me your Lunch Money 2010
the virtual human
Emily
The Spectre of Castle Coris
The Lost Children
The Last Expedition
 
Latest Forum Posts
Twinge - (Facebook Messenger/iOS/Android)
Uploading a (large) finished game
Tingalan
Help with The Tartarus Project
Equation to Parse Text Override?
Beginner's Game Competition Vote
Beginner's Game Competition
Crashing to desktop
Problem with conversations and %text%
Using the Quill - A beginner's guide
 
Latest Reviews
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris
The Dragon Diamond
The Axe of Kolt
Greek School Adventure
All Through the Night
Ghost Town

Make a donation

Get it from CNET Download.com!
Cursor  ToDo: Selection only item functions

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Medium Fri 21st Feb 2014 4 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.31.4 Thu 28th Aug 2014 5.0.33 Thu 28th Aug 2014 Log In
 
saabieFri 21st Feb 2014 02:46
The item functions of the form "ItemKey.Property", where "property" is the key of a selection-only property, causes a messagebox to popup saying "TODO - This section still has to be completed, please inform Campbell of what you were doing".
It should return 0 or 1 (not selected/selected) for an item key, or filter a group to only include items with this selected.

It would also be good to have a GroupKey.Property(false) version so you can filter a group for items that DONT have this property selected.
 
malenfant21Wed 16th Jul 2014 20:49
I'm currently trying to use "Selection Only" properties in IF statements and they crash if the object does not have the property "Selected". I was expecting "Selected" to return 1 but anything else to return 0. I'm working around this by creating elaborate Tasks that use property X is selected as a restriction.

You can test this by creating a task that returns %object%.Wearable. If the object has "object is wearable" selected, the task displays "1". If the object does not have "object is wearable" selected, Adrift gives a ReplaceFunctions error and mucks up the output.

Thanks for your hard work.
 
CampbellThu 28th Aug 2014 22:15
Fixed, and implemented filtering on non-existence of selection only properties with False (or 0).
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster