Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
The PK Girl
Ghost Town
Top Hat
The Fortress of Fear
Give Me your Lunch Money 2010
the virtual human
The Lost Children
The Axe of Kolt
IL GOLEM ( italian )
The Royal Puzzle
 
Latest Forum Posts
Problem with Accessing Arrays inside a Loop
Better way of doing things?
Bug: taking what you are standing/sitting/lying on
How important are puzzles?
Two things
keeping count of a random variable's results
dev500.exe and run500.exe removed by Norton?
Recommended Games
Quest (maybe) shutting down
V5.0.35.3 - Issue with expression inside IF
 
Latest Reviews
The Lost Children
The Fortress of Fear
The Warlord, The Princess & The Bulldog
Die Feuerfaust
The Spectre of Castle Coris
The Dragon Diamond
The Axe of Kolt
Greek School Adventure
All Through the Night
Ghost Town

Make a donation

Get it from CNET Download.com!
Cursor  Player.Held.OpenStatus(Closed/Open) does not return value

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Low Wed 13th Aug 2014 2 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Thu 28th Aug 2014 5.0.33 Thu 28th Aug 2014 Log In
 
ice_wantedWed 13th Aug 2014 05:58
The following two functions do not return any value even when the player is holding a container item (in the specified state).

Player.Held.OpenStatus(Closed)
Player.Held.OpenStatus(Open)

 
CampbellThu 28th Aug 2014 20:45
Fixed. As a workaround, OpenStatus(closed) and OpenStatus(open) should work currently (i.e. the status in lower case)
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster