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Cursor  IF expression not resolved before actions execution

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed Low Sun 26th Oct 2014 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Thu 30th Oct 2014 5.0.33 Thu 30th Oct 2014 Log In
 
ice_wantedSun 26th Oct 2014 16:22
Create a new task:
- Check "Display completion message before executing actions"
- Add the action: Move every help by player to the player's location
- Add the action: Move every worn by player to the player's location
- Add the following text : Player.WornAndHeld.Count
- Add the following text : <#IF(Player.WornAndHeld.Count=1,"object","objects")#>

Execute the task making sure the player is carrying at least one object. The first line of text will resolve to 1, while the IF expression will resolve to 0=1 (instead of 1=1).


Work around: Create 2 alternate text tabs. The first one using Player.WornAndHeld.Count=1 as a restriction and Player.WornAndHeld.Count>1 for the second. Adjust the text to fit the multiple tabs (Lots more work to add a single "s" to the text).
 
CampbellThu 30th Oct 2014 23:58
Fixed.
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