Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Top Hat
Skybreak v 1.2
Give Me your Lunch Money 2010
The Spectre of Castle Coris
the virtual human
The PK Girl
Revenge of the Space Pirates
Magnetic Moon
The Lost Children
Combined Library Release 1
 
Latest Forum Posts
Does Debugger reset task states each cycle?
Combined Library Release 2 Demo (beta)
Happy Birthday P/o!!!
Happy birthday Saabie
Adrift virus warnings
Oct. 31st.
How to find legal cover art
Count of all ADRIFT games todate
Ectocomp 2020
The Spanish Cross
 
Latest Reviews
Son of Camelot
Camelot 1.05
Alien Diver v13
Museum Heist
The Spectre of Castle Coris
Die Feuerfaust
Penrhyn - Burning Skies #GameJam420
Dreamspun #GameJam420
Tingalan
Skybreak! v. 1.1

Make a donation

Cursor  "Locking" graphics in games

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Completed High Wed 24th Jun 2015 5 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.33.1 Thu 25th Jun 2015 5.0.34 Thu 25th Jun 2015 Log In
 
P/o PruneWed 24th Jun 2015 10:12
Let me see if I can explain this right.
If you, like me, are using graphics as part of your game the picture can be shown in three different modes:
Fit window: Keep aspect
Actual size: Centered
Stretch to window
The default mode seems to be stretch to window and no matter which mode you choose when you’re creating your game, when you run the game the graphic goes back to default.
The same happens when I start up my computer and load the game in the developer and then do a test run. The graphics are “Stretch to window” which, to be honest looks like crap 
I’ve tried to export the game as an .exe file and then try to run it on my computer with the same result. The game start up in default mode: Stretch to window
I suggest that the author can set the appearance of his/her game as it should look in the runner, to get the best visual experience.
I don’t mind if the player can alter the setting should s/he so desire, but the game should at least start up in the mode the author chose.

 
CampbellThu 25th Jun 2015 22:00
Graphics mode is now stored as part of the layout.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster