I know you can achieve this with Player.Location.Description or create a UserFunction and place that line in there.
But for those who are new to Adrift this might be too complicated. There are times when you want to move the player via in Actions/task to a new location (be it teleportation or CYOA) and you want your output text to display before the said action occurs. If you select your output message to display before the actions then it can look wrong.
If there was a look function eg. <look long> and <look short> or something that you can put at the bottom of the body of text to display the location's desc.
Just thought a simple function might be easier to grasp and also handy for advanced users.
Yes i know i could do that, but i ran into a situation where the output text would be out of place if i have Look task run after it and if i had the message output before action that would get things out of order also. So i ended up making a user-function to place right after the output text to solve the problem.