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All Hallows Eve
By
3 out of 5 (3 reviews)  
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All Hallows Eve.taf
All Hallows Eve.taf



Cursor  Details
Genre: Fiction 
Language: Unknown 
IFID: ADRIFT-400-5194DB8A2C8484BB4169B64B3CCDEE0A 
Category: Complete adventure 
Forgiveness rating: Merciful 
Total Downloads: 145 
Online Plays: 3 
File Size: 7 Kb 
Version: Unknown
 
 
Cursor  Competitions
Ectocomp 2010 - 7th Place

Cursor  Member Reviews
3 Ratings
5 star:
 (1)
4 star:
 (0)
3 star:
 (1)
2 star:
 (0)
1 star:
 (1)
 
 
 
 
 
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Most Helpful Member Reviews

2 of 2 people found the following review helpful:
 
  6 zombie ninja cats out of 10, Fri 14th Oct 2011
By Duncan_B - See all my reviews

Song: "Finding My Way"
Comments: -Lots of pauses, long intro
-Room descriptions make implementation easy to sort
-The writing is funny
-Pausing in every room description really interrupts
the flow of gameplay
-Lots of empty space in descriptions... why?
-Characters don't have synonyms?
-No hints/help.
-"ask old lady coot about witch"-- interesting.
-"splash water into cauldron"-- SPLASH is an
uncommon verb and there is no cauldron at
Old Lady Coot's, where I did that.
-Wouldn't have put the cauldron on the tall grass,
as that made it invisible until the grass was
looked at.
-I had no idea I had to pick up the small cauldron--
that would have gone well in the potion book's
instructions.
-Task construction really could have used wildcards
-TO THROW LOVE POTION: (must be executable in room),
must be held by player and in small cauldron--
so, must be in cauldron, player must hold cauldron--
a bit odd.
-Finishing with just the game after just doing the bare
minimum (making the potion, getting candy from the
witch) gives the player a 42% completion. The
alternate solution provides 65% completion by itself.
Well, who cares about score, anyway?


0 of 0 people found the following review helpful:
 
  1st adventure game ever, Tue 1st Nov 2011
By roboman - See all my reviews

This is my first adventure game that ever managed to play through, so I don't have (m)any experiences, but:
It's a good point that the author have a great sense of humour. It's just one example the zombie-ninja-cat thing.
I like how the creator plays with the text: I like the many <BR>'s and waitings and other marks, these make the text more vivid.
First I tried to play it with Adrift 5.0, but some commands just don't work, and when I played with Adrift 4.0, the final command: THROW LOVE POTION TO WITCH, doesn't work.
I reccomend this game for first Adrift game.


0 of 0 people found the following review helpful:
 
  Fri 14th Oct 2011
By David Whyld - See all my reviews

After an introduction that looked like it may never end – did I really count eight separate screen clearings or do I just think I did? – the game finally begins. You're out trick and treating, dressed up as a zombie ninja cat (as you do) and an old witch turns you into an actual zombie ninja cat. But she's clearly not all bad because if you find her some candy before midnight, she’ll turn you back to your human form.

From annoying pauses in location descriptions (seriously, they grow tiresome *very* quickly) to huge gaps between lines of text (most location descriptions were nothing more than half a dozen lines long but due to the weird line spacing would often take up a full screen) to typos, grammatical errors and capitals not being used where they should, this was a pain to play. It bore all the hallmarks of a game written by a first timer and is the kind of thing I keep hoping ADRIFT left behind years ago. While I can appreciate it was written under strict time constraints (three hours), it’s still a hard game to find anything positive to say about, and most of what's wrong with it – the pauses and weird line spacing being at the top of the list – would be irritating in any game.

1 out of 5

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