Walpurgus Night, 1951: Duncan MacDevon's manor near Chillingham Castle has played host to numerous dilettantes and eccentrics over the years...but none quite like tonight. On this historic evening, the occultists Graves, Corely, and Clark have summoned up something...horrible...in the manor tower. An ancient evil has escaped! Now cooks and constables, occultists and heiresses, servants and sorcerers must band together to stop it before it leaves the manor grounds and consumes the planet.
Will our heroes succeed, or will they succumb to gibbering terror and soul-rending madness? Honestly, you're hoping for the latter. In this game, you don't play the hero. You play the elder thing they've called up.
...happy hunting!
(This game was made in ~16 hours for DazaKiwi's "Narrative Escape" themed Stay-at-Home Jam)
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