|"Even though I didn't like this game, I have to admit...I don't think I've ever...EVER...seen/played anything like that. I didn't get the hang of the whole thing until it ended. It, quite frankly, frightened me. Wow...was Heal on drugs when he wrote this?# # --A judge's comment on Silk Noil, an entry in the ADRIFT Mini-Competition: Summer, 2001"
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A curiously, intriguingly revolting world, Sat 20th Aug 2011
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As with "The Wheels Must Turn," Heal Butcher's unique writing is the star here. This piece also has much the same tone as "Wheels"-- a super-dark, somewhat absurdist piece one might speculate was written with chemical assistance-- but it approaches the same themes of grotesquerie from a slightly different angle that allows the player the sense of agency missing from Heal's other work. Admittedly, it is quite short adventure, but the suggestive worldbuilding evidenced in it is so strongly compelling it's hard not to get sucked in.