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Cursor  ’player meets character’ task will not fire if player enters character’s room on r

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Open Medium Wed 20th Oct 2010 1 vote Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.14 Wed 20th Oct 2010 Log In
 
Wed 20th Oct 2010 18:52
Example: I set up a character walk and then set up a task to fire when the PC encounters that character (using a event that fires it every round or using the ’activities’ tab under character movement). The task will fire if the character moves into the PCs room, or if the PC moves into the room the character occupies. But if you move into a room that the character occupies, and that character leaves on the same round, the task will not fire.
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