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Cursor  UNDO does not cancel Timed Event

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Open High Sat 28th Feb 2015 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Sat 28th Feb 2015 Log In
 
LazzahSat 28th Feb 2015 07:57
If you have an event where, as well as a certain number of turns, you have set "x" number of seconds for the event to execute, if you execute the player move that starts the timeout, e.g. CREEP WEST, and then immediately UNDO to go back to to the location you were in before you typed CREEP WEST, the timed part of the event still executes.
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