Create your own Interactive Fiction

ADRIFT - Interactive Fiction  
Home   |   News ADRIFT News RSS   |   Screenshots   |   Download   |   Games ADRIFT Reviews RSS   |   Forum   |   Help   |   Links
Welcome Guest Register | Login
Popular Games
Museum Heist
Ectocomp 2009
Marika the Offering
Skybreak v. 1.4
The Cellar
The Fortress of Fear
Revenge of the Space Pirates
Bug Hunt On Menelaus
Lost Coastlines
Pete's Punkin Junkinator
 
Latest Forum Posts
Bug with keys
Happy birthday ralphmerridew
"Player" vs. [The Player Character]
ADRIFT Runner on US keyboard
Dominion of Darkness - interactive story of the Dark Lord/Lady
Re-close a door without the player doing it
Conversations
Another Car problem
It's been too long!
Keyfob problem
 
Latest Reviews
DRAM 321 Final
Goldilocks is a FOX!
Xanix - Xixon Resurgence
Finn's Big Adventure
Bug Hunt On Menelaus
Magor Investigates...
Classic Adventure
Private Eye
Roozden's Color Code Module
Wumpus Hunt

Make a donation

Cursor  UNDO does not cancel Timed Event

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Open High Sat 28th Feb 2015 3 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.32.1 Sat 28th Feb 2015 Log In
 
LazzahSat 28th Feb 2015 07:57
If you have an event where, as well as a certain number of turns, you have set "x" number of seconds for the event to execute, if you execute the player move that starts the timeout, e.g. CREEP WEST, and then immediately UNDO to go back to to the location you were in before you typed CREEP WEST, the timed part of the event still executes.
© 2013 Campbell Wild. All rights reserved. | Contact the Webmaster