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Cursor  Event & Walk combo - fail to undo properly

Issue Type: Status: Priority: Date Submitted: Votes:
Bug Open Low Sat 27th Jun 2015 4 votes Vote Up Vote Down
 
Found in version: Last Updated: Completed in version: Date Completed: Track Changes:
5.0.33.1 Sat 27th Jun 2015 Log In
 
Sat 27th Jun 2015 18:51
I've come upon this problem in one of my game where I was trying to delay the start of a walk with an event. Essentially, if you save or undo at the right moment, the walk breaks and never (re)starts.

I don't know if I'm trying to do something that wasn't meant or if this should be logged as a bug. Anyhow, check the following taf and follow instructions to the letter when they are shown. Type "Start" to initiate.

http://forum.adrift.co/viewtopic.php?f=14&t=11190
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